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 Decoy Healer
Decoy Healer
 
		 
		 
	- Magicka: 33506
- Health: 27388
- Stamina: 23208
	On this page you can view the Item Sets of the selected category for Decoy Healer.
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	 Sets
	Sets
	DLC Dungeons - Icereach
	
		28 / 72 (38%)
		
	
- 
	Bani's Torment9 / 22 (40%)- 
	  Bani's HelmHead - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
- 
	  Bani's AmuletNeck
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
- 
	  Bani's CuirassChest - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
- 
	  Bani's PauldronsShoulders - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
- 
	  Bani's AxeAxe - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
- 
	  Bani's MaceMace - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
- 
	  Bani's SwordSword - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
- 
	  Bani's DaggerDagger - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
- 
	  Bani's Battle AxeAxe - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
- 
	  Bani's MaulMace - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
- 
	  Bani's GreatswordSword - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
- 
	  Bani's BowBow - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
- 
	  Bani's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
- 
	  Bani's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
- 
	  Bani's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
- 
	  Bani's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
- 
	  Bani's ShieldShield - Off Hand
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
- 
	  Bani's GirdleWaist - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
- 
	  Bani's GreavesLegs - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
- 
	  Bani's SabatonsFeet - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
- 
	  Bani's RingRing
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
- 
	  Bani's GauntletsHands - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
 
- 
	
- 
	Hiti's Hearth7 / 22 (31%)- 
	  Hiti's HatHead - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Hiti's AmuletNeck
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Hiti's RobeChest - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Hiti's EpauletsShoulders - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Hiti's AxeAxe - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Hiti's MaceMace - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Hiti's SwordSword - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Hiti's DaggerDagger - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Hiti's Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Hiti's MaulMace - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Hiti's GreatswordSword - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Hiti's BowBow - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Hiti's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Hiti's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Hiti's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Hiti's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Hiti's ShieldShield - Off Hand
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Hiti's SashWaist - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Hiti's BreechesLegs - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Hiti's ShoesFeet - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Hiti's RingRing
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Hiti's GlovesHands - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
 
- 
	
- 
	Mother Ciannait1 / 6 (16%)- 
	  Mother Ciannait VisageHead - Heavy
 - (1 item) Adds 1058 Maximum Magicka
- (2 items) While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 4825 damage for 6 seconds. If the damage shield is broken, you restore 951 Magicka. This effect can occur once every 7 seconds.
 
- 
	  Mother Ciannait MaskHead - Medium
 - (1 item) Adds 1058 Maximum Magicka
- (2 items) While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 4825 damage for 6 seconds. If the damage shield is broken, you restore 951 Magicka. This effect can occur once every 7 seconds.
 
- 
	  Mother Ciannait GuiseHead - Light
 - (1 item) Adds 1058 Maximum Magicka
- (2 items) While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 4825 damage for 6 seconds. If the damage shield is broken, you restore 951 Magicka. This effect can occur once every 7 seconds.
 
- 
	  Mother Ciannait PauldronShoulders - Heavy
 - (1 item) Adds 1058 Maximum Magicka
- (2 items) While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 4825 damage for 6 seconds. If the damage shield is broken, you restore 951 Magicka. This effect can occur once every 7 seconds.
 
- 
	  Mother Ciannait Arm CopsShoulders - Medium
 - (1 item) Adds 1058 Maximum Magicka
- (2 items) While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 4825 damage for 6 seconds. If the damage shield is broken, you restore 951 Magicka. This effect can occur once every 7 seconds.
 
- 
	  Mother Ciannait EpauletsShoulders - Light
 - (1 item) Adds 1058 Maximum Magicka
- (2 items) While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 4825 damage for 6 seconds. If the damage shield is broken, you restore 951 Magicka. This effect can occur once every 7 seconds.
 
 
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- 
	Titanborn Strength11 / 22 (50%)- 
	  Titanborn's HelmetHead - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
- 
	  Titanborn's AmuletNeck
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
- 
	  Titanborn's JackChest - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
- 
	  Titanborn's Arm CopsShoulders - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
- 
	  Titanborn's AxeAxe - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
- 
	  Titanborn's MaceMace - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
- 
	  Titanborn's SwordSword - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
- 
	  Titanborn's DaggerDagger - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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	  Titanborn's Battle AxeAxe - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
- 
	  Titanborn's MaulMace - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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	  Titanborn's GreatswordSword - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
- 
	  Titanborn's BowBow - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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	  Titanborn's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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	  Titanborn's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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	  Titanborn's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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	  Titanborn's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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	  Titanborn's ShieldShield - Off Hand
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
- 
	  Titanborn's BeltWaist - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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	  Titanborn's GuardsLegs - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
- 
	  Titanborn's BootsFeet - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
- 
	  Titanborn's RingRing
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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	  Titanborn's BracersHands - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
 
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 Castus Blastus
Castus Blastus 
	 
	 
	 Character
Character Statistics / Information
Statistics / Information Screenshots
Screenshots Signature
Signature