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- The Banished Cells
 Covenant Siege Cuck
Covenant Siege Cuck
 
		 
		 
	- Magicka: 9550
- Health: 11122
- Stamina: 19881
	On this page you can view the Item Sets of the selected category for Covenant Siege Cuck.
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	 Sets
	Sets
	Dungeons - The Banished Cells
	
		0 / 78 (0%)
		
	
- 
	Jailbreaker0 / 22 (0%)- 
	  Jailbreaker HelmetHead - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker NecklaceNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker JackChest - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker Arm CopsShoulders - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker BeltWaist - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker GuardsLegs - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker BootsFeet - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker RingRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker BracersHands - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
 
- 
	
- 
	Maw of the Infernal0 / 6 (0%)- 
	  Maw of the Infernal VisageHead - Heavy
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Maw of the Infernal MaskHead - Medium
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Maw of the Infernal GuiseHead - Light
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Maw of the Infernal PauldronShoulders - Heavy
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Maw of the Infernal Arm CopsShoulders - Medium
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Maw of the Infernal EpauletsShoulders - Light
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Sanctuary0 / 22 (0%)- 
	  Hat of SanctuaryHead - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Necklace of SanctuaryNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Robe of SanctuaryChest - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Epaulets of SanctuaryShoulders - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Axe of SanctuaryAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Mace of SanctuaryMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Sword of SanctuarySword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Dagger of SanctuaryDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Battle Axe of SanctuaryAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Maul of SanctuaryMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Greatsword of SanctuarySword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Bow of SanctuaryBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Inferno Staff of SanctuaryFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Ice Staff of SanctuaryFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Lightning Staff of SanctuaryLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Restoration Staff of SanctuaryHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Shield of SanctuaryShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Sash of SanctuaryWaist - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Breeches of SanctuaryLegs - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Shoes of SanctuaryFeet - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Ring of SanctuaryRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Gloves of SanctuaryHands - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
 
- 
	
- 
	Shadowrend0 / 6 (0%)- 
	  Shadowrend VisageHead - Heavy
 - (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1175 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
 
- 
	  Shadowrend GuiseHead - Light
 - (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1175 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
 
- 
	  Shadowrend MaskHead - Medium
 - (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1175 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
 
- 
	  Shadowrend PauldronsShoulders - Heavy
 - (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1175 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
 
- 
	  Shadowrend EpauletsShoulders - Light
 - (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1175 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
 
- 
	  Shadowrend Arm CopsShoulders - Medium
 - (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1175 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
 
 
- 
	
- 
	Tormentor0 / 22 (0%)- 
	  Helm of the TormentorHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Necklace of the TormentorNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Cuirass of the TormentorChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Pauldron of the TormentorShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Axe of the TormentorAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Mace of the TormentorMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Sword of the TormentorSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Dagger of the TormentorDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Battle Axe of the TormentorAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Maul of the TormentorMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Greatsword of the TormentorSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Bow of the TormentorBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Inferno Staff of the TormentorFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Ice Staff of the TormentorFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Lightning Staff of the TormentorLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Restoration Staff of the TormentorHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Shield of the TormentorShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Girdle of the TormentorWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Greaves of the TormentorLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Sabatons of the TormentorFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Ring of the TormentorRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Gauntlets of the TormentorHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
 
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 Castus Blastus
Castus Blastus 
	 
	 
	 Character
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