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Cianfalia
- Magicka: 20115
 - Health: 22041
 - Stamina: 20115
 
	On this page you can view the Item Sets of the selected category for Cianfalia.
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	Sets
	DLC Dungeons - Shipwright's Regret
	
		0 / 72 (0%)
		
	
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Nazaray
0 / 6 (0%)- 
	
		
			Nazaray Visage
Head - Heavy
- (1 item) Adds 1164 Maximum Health
 - (2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major and Minor debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
 
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			Nazaray Mask
Head - Medium
- (1 item) Adds 1164 Maximum Health
 - (2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major and Minor debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
 
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			Nazaray Guise
Head - Light
- (1 item) Adds 1164 Maximum Health
 - (2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major and Minor debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
 
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			Nazaray Pauldron
Shoulders - Heavy
- (1 item) Adds 1164 Maximum Health
 - (2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major and Minor debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
 
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			Nazaray Arm Cops
Shoulders - Medium
- (1 item) Adds 1164 Maximum Health
 - (2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major and Minor debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
 
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			Nazaray Epaulets
Shoulders - Light
- (1 item) Adds 1164 Maximum Health
 - (2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major and Minor debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
 
 
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Spriggan's Vigor
0 / 22 (0%)- 
	
		
			Helmet of Spriggan's Vigor
Head - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
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			Amulet of Spriggan's Vigor
Neck
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
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			Jack of Spriggan's Vigor
Chest - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
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			Arm Cops of Spriggan's Vigor
Shoulders - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
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			Axe of Spriggan's Vigor
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
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			Mace of Spriggan's Vigor
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
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			Sword of Spriggan's Vigor
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
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			Dagger of Spriggan's Vigor
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
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			Battle Axe of Spriggan's Vigor
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
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			Maul of Spriggan's Vigor
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
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			Greatsword of Spriggan's Vigor
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
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			Bow of Spriggan's Vigor
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
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			Inferno Staff of Spriggan's Vigor
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
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			Ice Staff of Spriggan's Vigor
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
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			Lightning Staff of Spriggan's Vigor
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
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			Restoration Staff of Spriggan's Vigor
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
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			Shield of Spriggan's Vigor
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
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			Belt of Spriggan's Vigor
Waist - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
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			Guards of Spriggan's Vigor
Legs - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
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			Boots of Spriggan's Vigor
Feet - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
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			Ring of Spriggan's Vigor
Ring
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
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			Bracers of Spriggan's Vigor
Hands - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Critical Damage, restore 94 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 209. This effect can stack up to 10 times and can occur once every 0.5 seconds.
 
 
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Storm-Cursed's Revenge
0 / 22 (0%)- 
	
		
			Storm-Cursed Hat
Head - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
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			Storm-Cursed Amulet
Neck
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
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			Storm-Cursed Robe
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
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			Storm-Cursed Epaulets
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
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			Storm-Cursed Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
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			Storm-Cursed Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
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			Storm-Cursed Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
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			Storm-Cursed Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
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			Storm-Cursed Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
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			Storm-Cursed Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
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			Storm-Cursed Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
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			Storm-Cursed Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
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			Storm-Cursed Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
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			Storm-Cursed Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
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			Storm-Cursed Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
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			Storm-Cursed Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
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			Storm-Cursed Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
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			Storm-Cursed Sash
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
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			Storm-Cursed Breeches
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
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			Storm-Cursed Shoes
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
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			Storm-Cursed Ring
Ring
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
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			Storm-Cursed Gloves
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) When you deal Shock Damage, you have a 15% chance to deal 2694 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
 
 
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Turning Tide
0 / 22 (0%)- 
	
		
			Helm of the Turning Tide
Head - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
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			Amulet of the Turning Tide
Neck
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
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			Cuirass of the Turning Tide
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
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			Pauldrons of the Turning Tide
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
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			Axe of the Turning Tide
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
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			Mace of the Turning Tide
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
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			Sword of the Turning Tide
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
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			Dagger of the Turning Tide
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
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			Battle Axe of the Turning Tide
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
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			Maul of the Turning Tide
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
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			Greatsword of the Turning Tide
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
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			Bow of the Turning Tide
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
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			Inferno Staff of the Turning Tide
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
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			Ice Staff of the Turning Tide
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
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			Lightning Staff of the Turning Tide
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
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			Restoration Staff of the Turning Tide
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
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			Shield of the Turning Tide
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
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			Girdle of the Turning Tide
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
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			Greaves of the Turning Tide
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
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			Sabatons of the Turning Tide
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
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			Ring of the Turning Tide
Ring
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
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			Gauntlets of the Turning Tide
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 4456 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
 
 
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Castus Blastus