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- Imperial City
 Alisa Haddock
Alisa Haddock
 
		 
		 
	 Alisa Haddock
 Alisa Haddock
		
		Rank 50
			
		Champion Rank 2420 (170,804 / 888,472 XP)
			
		- Magicka: 31857
- Health: 17960
- Stamina: 12520
	On this page you can view the Item Sets of the selected category for Alisa Haddock.
	 Back to the overview
	 Sets
	Sets
	PvP - Imperial City
	
		55 / 315 (17%)
		
	
- 
	Agility14 / 15 (93%)- 
	  Necklace of AgilityNeck
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Axe of AgilityAxe - One-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Mace of AgilityMace - One-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Sword of AgilitySword - One-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Dagger of AgilityDagger - One-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Battle Axe of AgilityAxe - Two-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Maul of AgilityMace - Two-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Greatsword of AgilitySword - Two-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Bow of AgilityBow - Two-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Inferno Staff of AgilityFlame Staff - Two-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Ice Staff of AgilityFrost Staff - Two-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Lightning Staff of AgilityLightning Staff - Two-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Restoration Staff of AgilityHealing Staff - Two-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Shield of AgilityShield - Off Hand
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Ring of AgilityRing
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
 
- 
	
- 
	Baron Thirsk1 / 6 (16%)- 
	  Baron Thirsk's VisageHead - Heavy
 - (1 item) Adds 124 Magicka Recovery
- (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Baron Thirsk's MaskHead - Medium
 - (1 item) Adds 124 Magicka Recovery
- (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Baron Thirsk's GuiseHead - Light
 - (1 item) Adds 124 Magicka Recovery
- (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Baron Thirsk's PauldronShoulders - Heavy
 - (1 item) Adds 124 Magicka Recovery
- (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Baron Thirsk's Arm CopsShoulders - Medium
 - (1 item) Adds 124 Magicka Recovery
- (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Baron Thirsk's EpauletsShoulders - Light
 - (1 item) Adds 124 Magicka Recovery
- (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Black Rose0 / 22 (0%)- 
	  Helm of the Black RoseHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Necklace of the Black RoseNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Cuirass of the Black RoseChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Pauldron of the Black RoseShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Axe of the Black RoseAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Mace of the Black RoseMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Sword of the Black RoseSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Dagger of the Black RoseDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Battle Axe of the Black RoseAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Maul of the Black RoseMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Greatsword of the Black RoseSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Bow of the Black RoseBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Inferno Staff of the Black RoseFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Ice Staff of the Black RoseFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Lightning Staff of the Black RoseLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Restoration Staff of the Black RoseHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Shield of the Black RoseShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Girdle of the Black RoseWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Greaves of the Black RoseLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Sabatons of the Black RoseFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Ring of the Black RoseRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Gauntlets of the Black RoseHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
 
- 
	
- 
	Endurance13 / 15 (86%)- 
	  Necklace of EnduranceNeck
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Axe of EnduranceAxe - One-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Mace of EnduranceMace - One-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Sword of EnduranceSword - One-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Dagger of EnduranceDagger - One-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Battle Axe of EnduranceAxe - Two-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Maul of EnduranceMace - Two-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Greatsword of EnduranceSword - Two-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Bow of EnduranceBow - Two-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Inferno Staff of EnduranceFlame Staff - Two-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Ice Staff of EnduranceFrost Staff - Two-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Lightning Staff of EnduranceLightning Staff - Two-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Restoration Staff of EnduranceHealing Staff - Two-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Shield of EnduranceShield - Off Hand
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Ring of EnduranceRing
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
 
- 
	
- 
	Galerion's Revenge0 / 22 (0%)- 
	  Galerion's HatHead - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's NecklaceNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's RobeChest - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's EpauletsShoulders - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's AxeAxe - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's MaceMace - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's SwordSword - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's DaggerDagger - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's Battle AxeAxe - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's MaulMace - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's GreatswordSword - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's BowBow - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's ShieldShield - Off Hand
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's SashWaist - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's BreechesLegs - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's ShoesFeet - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's RingRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's GlovesHands - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Glorgoloch the Destroyer2 / 6 (33%)- 
	  Glorgoloch the Destroyer's VisageHead - Heavy
 - (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
 
- 
	  Glorgoloch the Destroyer's MaskHead - Medium
 - (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
 
- 
	  Glorgoloch the Destroyer's GuiseHead - Light
 - (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
 
- 
	  Glorgoloch the Destroyer's PauldronShoulders - Heavy
 - (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
 
- 
	  Glorgoloch the Destroyer's Arm CopsShoulders - Medium
 - (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
 
- 
	  Glorgoloch the Destroyer's EpauletsShoulders - Light
 - (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
 
 
- 
	
- 
	Immolator Charr2 / 6 (33%)- 
	  Immolator Charr's VisageHead - Heavy
 - (1 item) Adds 1435 Armor
- (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
 
- 
	  Immolator Charr's MaskHead - Medium
 - (1 item) Adds 1435 Armor
- (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
 
- 
	  Immolator Charr's GuiseHead - Light
 - (1 item) Adds 1435 Armor
- (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
 
- 
	  Immolator Charr's PauldronShoulders - Heavy
 - (1 item) Adds 1435 Armor
- (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
 
- 
	  Immolator Charr's Arm CopsShoulders - Medium
 - (1 item) Adds 1435 Armor
- (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
 
- 
	  Immolator Charr's EpauletsShoulders - Light
 - (1 item) Adds 1435 Armor
- (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
 
 
- 
	
- 
	Imperial Physique0 / 36 (0%)- 
	  Helmet of Imperial PhysiqueHead - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Helm of Imperial PhysiqueHead - Heavy
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Hat of Imperial PhysiqueHead - Light
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Necklace of Imperial PhysiqueNeck
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Jerkin of Imperial PhysiqueChest - Light
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Jack of Imperial PhysiqueChest - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Cuirass of Imperial PhysiqueChest - Heavy
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Epaulets of Imperial PhysiqueShoulders - Light
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Arm Cops of Imperial PhysiqueShoulders - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Pauldron of Imperial PhysiqueShoulders - Heavy
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Axe of Imperial PhysiqueAxe - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Mace of Imperial PhysiqueMace - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Sword of Imperial PhysiqueSword - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Dagger of Imperial PhysiqueDagger - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Battle Axe of Imperial PhysiqueAxe - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Maul of Imperial PhysiqueMace - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Greatsword of Imperial PhysiqueSword - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Bow of Imperial PhysiqueBow - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Inferno Staff of Imperial PhysiqueFlame Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Ice Staff of Imperial PhysiqueFrost Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Lightning Staff of Imperial PhysiqueLightning Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Restoration Staff of Imperial PhysiqueHealing Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Shield of Imperial PhysiqueShield - Off Hand
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Sash of Imperial PhysiqueWaist - Light
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Belt of Imperial PhysiqueWaist - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Girdle of Imperial PhysiqueWaist - Heavy
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Breeches of Imperial PhysiqueLegs - Light
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Guards of Imperial PhysiqueLegs - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Greaves of Imperial PhysiqueLegs - Heavy
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Boots of Imperial PhysiqueFeet - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Sabatons of Imperial PhysiqueFeet - Heavy
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Shoes of Imperial PhysiqueFeet - Light
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Ring of Imperial PhysiqueRing
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Bracers of Imperial PhysiqueHands - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Gauntlets of Imperial PhysiqueHands - Heavy
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Gloves of Imperial PhysiqueHands - Light
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
 
- 
	
- 
	Lady Malygda3 / 6 (50%)- 
	  Lady Malygda's VisageHead - Heavy
 - (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Lady Malygda's MaskHead - Medium
 - (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Lady Malygda's GuiseHead - Light
 - (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Lady Malygda's PauldronShoulders - Heavy
 - (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Lady Malygda's Arm CopsShoulders - Medium
 - (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Lady Malygda's EpauletsShoulders - Light
 - (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Meritorious Service0 / 22 (0%)- 
	  Hat of Meritorious ServiceHead - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Necklace of Meritorious ServiceNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Robe of Meritorious ServiceChest - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Epaulets of Meritorious ServiceShoulders - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Axe of Meritorious ServiceAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Mace of Meritorious ServiceMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Sword of Meritorious ServiceSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Dagger of Meritorious ServiceDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Battle Axe of Meritorious ServiceAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Maul of Meritorious ServiceMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Greatsword of Meritorious ServiceSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Bow of Meritorious ServiceBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Inferno Staff of Meritorious ServiceFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Ice Staff of Meritorious ServiceFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Lightning Staff of Meritorious ServiceLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Restoration Staff of Meritorious ServiceHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Shield of Meritorious ServiceShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Sash of Meritorious ServiceWaist - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Breeches of Meritorious ServiceLegs - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Shoes of Meritorious ServiceFeet - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Ring of Meritorious ServiceRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Gloves of Meritorious ServiceHands - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
 
- 
	
- 
	Nunatak3 / 6 (50%)- 
	  Nunatak's VisageHead - Heavy
 - (1 item) Adds 1435 Armor
- (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Nunatak's MaskHead - Medium
 - (1 item) Adds 1435 Armor
- (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Nunatak's GuiseHead - Light
 - (1 item) Adds 1435 Armor
- (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Nunatak's PauldronShoulders - Heavy
 - (1 item) Adds 1435 Armor
- (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Nunatak's Arm CopsShoulders - Medium
 - (1 item) Adds 1435 Armor
- (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Nunatak's EpauletsShoulders - Light
 - (1 item) Adds 1435 Armor
- (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Phoenix0 / 22 (0%)- 
	  Hat of the PhoenixHead - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Necklace of the PhoenixNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Robe of the PhoenixChest - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Epaulets of the PhoenixShoulders - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Axe of the PhoenixAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mace of the PhoenixMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Sword of the PhoenixSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Dagger of the PhoenixDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Battle Axe of the PhoenixAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Maul of the PhoenixMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Greatsword of the PhoenixSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Bow of the PhoenixBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Inferno Staff of the PhoenixFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Ice Staff of the PhoenixFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Lightning Staff of the PhoenixLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Restoration Staff of the PhoenixHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Shield of the PhoenixShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Sash of the PhoenixWaist - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Breeches of the PhoenixLegs - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Shoes of the PhoenixFeet - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Ring of the PhoenixRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Gloves of the PhoenixHands - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Powerful Assault0 / 22 (0%)- 
	  Helmet of the Powerful AssaultHead - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Necklace of the Powerful AssaultNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Jack of the Powerful AssaultChest - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Arm Cops of the Powerful AssaultShoulders - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Axe of the Powerful AssaultAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Mace of the Powerful AssaultMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Sword of the Powerful AssaultSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Dagger of the Powerful AssaultDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Battle Axe of the Powerful AssaultAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Maul of the Powerful AssaultMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Greatsword of the Powerful AssaultSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Bow of the Powerful AssaultBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Inferno Staff of the Powerful AssaultFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Ice Staff of the Powerful AssaultFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Lightning Staff of the Powerful AssaultLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Restoration Staff of the Powerful AssaultHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Shield of the Powerful AssaultShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Belt of the Powerful AssaultWaist - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Guards of the Powerful AssaultLegs - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Boots of the Powerful AssaultFeet - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Ring of the Powerful AssaultRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Bracers of the Powerful AssaultHands - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 
- 
	
- 
	Reactive Armor0 / 22 (0%)- 
	  Reactive HelmHead - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive NecklaceNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive CuirassChest - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive PauldronShoulders - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive GirdleWaist - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive GreavesLegs - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive SabatonsFeet - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive RingRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive GauntletsHands - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
 
- 
	
- 
	Shield Breaker0 / 22 (0%)- 
	  Helmet of the Shield BreakerHead - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Necklace of the Shield BreakerNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Jack of the Shield BreakerChest - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Arm Cops of the Shield BreakerShoulders - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Axe of the Shield BreakerAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Mace of the Shield BreakerMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Sword of the Shield BreakerSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Dagger of the Shield BreakerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Battle Axe of the Shield BreakerAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Maul of the Shield BreakerMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Greatsword of the Shield BreakerSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Bow of the Shield BreakerBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Inferno Staff of the Shield BreakerFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Ice Staff of the Shield BreakerFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Lightning Staff of the Shield BreakerLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Restoration Staff of the Shield BreakerHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Shield of the Shield BreakerShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Belt of the Shield BreakerWaist - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Guards of the Shield BreakerLegs - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Boots of the Shield BreakerFeet - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Ring of the Shield BreakerRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Bracers of the Shield BreakerHands - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
 
- 
	
- 
	Thews of the Harbinger0 / 22 (0%)- 
	  Helm of the HarbingerHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Necklace of the HarbingerNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Cuirass of the HarbingerChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Pauldron of the HarbingerShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Axe of the HarbingerAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Mace of the HarbingerMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Sword of the HarbingerSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Dagger of the HarbingerDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Battle Axe of the HarbingerAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Maul of the HarbingerMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Greatsword of the HarbingerSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Bow of the HarbingerBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Inferno Staff of the HarbingerFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Ice Staff of the HarbingerFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Lightning Staff of the HarbingerLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Restoration Staff of the HarbingerHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Shield of the HarbingerShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Girdle of the HarbingerWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Greaves of the HarbingerLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Sabatons of the HarbingerFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Ring of the HarbingerRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Gauntlets of the HarbingerHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 
- 
	
- 
	Vicecanon of Venom0 / 22 (0%)- 
	  The Vicecanon's HelmetHead - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's NecklaceNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's JackChest - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's Arm CopsShoulders - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's BeltWaist - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's GuardsLegs - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's BootsFeet - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's RingRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's BracersHands - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Willpower14 / 15 (93%)- 
	  Necklace of WillpowerNeck
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Axe of WillpowerAxe - One-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Mace of WillpowerMace - One-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Sword of WillpowerSword - One-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Dagger of WillpowerDagger - One-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Battle Axe of WillpowerAxe - Two-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Maul of WillpowerMace - Two-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Greatsword of WillpowerSword - Two-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Bow of WillpowerBow - Two-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Inferno Staff of WillpowerFlame Staff - Two-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Ice Staff of WillpowerFrost Staff - Two-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Lightning Staff of WillpowerLightning Staff - Two-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Restoration Staff of WillpowerHealing Staff - Two-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Shield of WillpowerShield - Off Hand
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Ring of WillpowerRing
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
 
- 
	
- 
	Zoal the Ever-Wakeful3 / 6 (50%)- 
	  Zoal the Ever-Wakeful's VisageHead - Heavy
 - (1 item) Adds 1058 Maximum Stamina
- (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
 
- 
	  Zoal the Ever-Wakeful's MaskHead - Medium
 - (1 item) Adds 1058 Maximum Stamina
- (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
 
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	  Zoal the Ever-Wakeful's GuiseHead - Light
 - (1 item) Adds 1058 Maximum Stamina
- (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
 
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	  Zoal the Ever-Wakeful's PauldronShoulders - Heavy
 - (1 item) Adds 1058 Maximum Stamina
- (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
 
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	  Zoal the Ever-Wakeful's Arm CopsShoulders - Medium
 - (1 item) Adds 1058 Maximum Stamina
- (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
 
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	  Zoal the Ever-Wakeful's EpauletsShoulders - Light
 - (1 item) Adds 1058 Maximum Stamina
- (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
 
 
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