Community Screenshots
				
				
				- Home
 - ›
 - Characters
 - ›
 - Akkroma Pandora
 - ›
 - Statistics / Information
 - ›
 - Sets
 - ›
 - Trials
 - ›
 - Aetherian Archive
 
Akkroma Pandora
- Magicka: 12953
 - Health: 9354
 - Stamina: 7958
 
	On this page you can view the Item Sets of the selected category for Akkroma Pandora.
	 Back to the overview
	
	Sets
	Trials - Aetherian Archive
	
		0 / 88 (0%)
		
	
- 
	
Defending Warrior
0 / 22 (0%)- 
	
		
			Helm of the Resilient Yokeda
Head - Heavy
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 - 
	
		
			Necklace of the Resilient Yokeda
Neck
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 - 
	
		
			Cuirass of the Resilient Yokeda
Chest - Heavy
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 - 
	
		
			Pauldron of the Resilient Yokeda
Shoulders - Heavy
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 - 
	
		
			Axe of the Resilient Yokeda
Axe - One-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 - 
	
		
			Mace of the Resilient Yokeda
Mace - One-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 - 
	
		
			Sword of the Resilient Yokeda
Sword - One-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 - 
	
		
			Dagger of the Resilient Yokeda
Dagger - One-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 - 
	
		
			Battle Axe of the Resilient Yokeda
Axe - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 - 
	
		
			Maul of the Resilient Yokeda
Mace - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 - 
	
		
			Greatsword of the Resilient Yokeda
Sword - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 - 
	
		
			Bow of the Resilient Yokeda
Bow - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 - 
	
		
			Inferno Staff of the Resilient Yokeda
Flame Staff - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 - 
	
		
			Ice Staff of the Resilient Yokeda
Frost Staff - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 - 
	
		
			Lightning Staff of the Resilient Yokeda
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 - 
	
		
			Restoration Staff of the Resilient Yokeda
Healing Staff - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 - 
	
		
			Shield of the Resilient Yokeda
Shield - Off Hand
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 - 
	
		
			Girdle of the Resilient Yokeda
Waist - Heavy
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 - 
	
		
			Greaves of the Resilient Yokeda
Legs - Heavy
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 - 
	
		
			Sabatons of the Resilient Yokeda
Feet - Heavy
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 - 
	
		
			Ring of the Resilient Yokeda
Ring
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 - 
	
		
			Gauntlets of the Resilient Yokeda
Hands - Heavy
- (2 items) Adds 1401 Armor
 - (3 items) Adds 1401 Armor
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you Block, you deal 2396 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
 
 
 - 
	
 - 
	
Healing Mage
0 / 22 (0%)- 
	
		
			Hat of Mending
Head - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 - 
	
		
			Necklace of Mending
Neck
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 - 
	
		
			Robe of Mending
Chest - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 - 
	
		
			Epaulets of Mending
Shoulders - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 - 
	
		
			Axe of Mending
Axe - One-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 - 
	
		
			Mace of Mending
Mace - One-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 - 
	
		
			Sword of Mending
Sword - One-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 - 
	
		
			Dagger of Mending
Dagger - One-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 - 
	
		
			Battle Axe of Mending
Axe - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 - 
	
		
			Maul of Mending
Mace - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 - 
	
		
			Greatsword of Mending
Sword - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 - 
	
		
			Bow of Mending
Bow - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 - 
	
		
			Inferno Staff of Mending
Flame Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 - 
	
		
			Ice Staff of Mending
Frost Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 - 
	
		
			Lightning Staff of Mending
Lightning Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 - 
	
		
			Restoration Staff of Mending
Healing Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 - 
	
		
			Shield of Mending
Shield - Off Hand
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 - 
	
		
			Sash of Mending
Waist - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 - 
	
		
			Breeches of Mending
Legs - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 - 
	
		
			Shoes of Mending
Feet - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 - 
	
		
			Ring of Mending
Ring
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 - 
	
		
			Gloves of Mending
Hands - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
 
 
 - 
	
 - 
	
Infallible Mage
0 / 22 (0%)- 
	
		
			Hat of the Infallible Aether
Head - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 - 
	
		
			Necklace Of The Infallible Aether
Neck
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 - 
	
		
			Robe of the Infallible Aether
Chest - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 - 
	
		
			Epaulets of the Infallible Aether
Shoulders - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 - 
	
		
			Axe Of The Infallible Aether
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 - 
	
		
			Mace Of The Infallible Aether
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 - 
	
		
			Sword Of The Infallible Aether
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 - 
	
		
			Dagger Of The Infallible Aether
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 - 
	
		
			Battle Axe Of The Infallible Aether
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 - 
	
		
			Maul Of The Infallible Aether
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 - 
	
		
			Greatsword Of The Infallible Aether
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 - 
	
		
			Bow Of The Infallible Aether
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 - 
	
		
			Inferno Staff Of The Infallible Aether
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 - 
	
		
			Ice Staff Of The Infallible Aether
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 - 
	
		
			Lightning Staff Of The Infallible Aether
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 - 
	
		
			Restoration Staff Of The Infallible Aether
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 - 
	
		
			Shield Of The Infallible Aether
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 - 
	
		
			Sash of the Infallible Aether
Waist - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 - 
	
		
			Breeches of the Infallible Aether
Legs - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 - 
	
		
			Shoes of the Infallible Aether
Feet - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 - 
	
		
			Ring Of The Infallible Aether
Ring
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 - 
	
		
			Gloves of the Infallible Aether
Hands - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 
 - 
	
 - 
	
Quick Serpent
0 / 22 (0%)- 
	
		
			Ophidian Helmet of Celerity
Head - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ophidian Necklace of Celerity
Neck
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ophidian Jack of Celerity
Chest - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ophidian Arm Cops of Celerity
Shoulders - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ophidian Axe of Celerity
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ophidian Mace of Celerity
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ophidian Sword of Celerity
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ophidian Dagger of Celerity
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ophidian Battle Axe of Celerity
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ophidian Maul of Celerity
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ophidian Greatsword of Celerity
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ophidian Bow of Celerity
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ophidian Inferno Staff of Celerity
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ophidian Ice Staff of Celerity
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ophidian Lightning Staff of Celerity
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ophidian Restoration Staff of Celerity
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ophidian Shield of Celerity
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ophidian Belt of Celerity
Waist - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ophidian Guards of Celerity
Legs - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ophidian Boots of Celerity
Feet - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ophidian Ring of Celerity
Ring
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ophidian Bracers of Celerity
Hands - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 
 - 
	
 

Castus Blastus