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 Aìphatòn
Aìphatòn
 
		 
		 
	- Magicka: 2380
- Health: 2431
- Stamina: 1952
	On this page you can view the Item Sets of the selected category for Aìphatòn.
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	 Sets
	Sets
	DLC Dungeons - Lep Seclusa
	
		0 / 72 (0%)
		
	
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	Fledgling's Nest0 / 22 (0%)- 
	  Fledgling's HatHead - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
- 
	  Fledgling's AmuletNeck
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
- 
	  Fledgling's RobeChest - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
- 
	  Fledgling's EpauletsShoulders - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
- 
	  Fledgling's AxeAxe - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
- 
	  Fledgling's MaceMace - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
- 
	  Fledgling's SwordSword - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
- 
	  Fledgling's DaggerDagger - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
- 
	  Fledgling's Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
- 
	  Fledgling's MaulMace - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
- 
	  Fledgling's GreatswordSword - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
- 
	  Fledgling's BowBow - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
- 
	  Fledgling's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
- 
	  Fledgling's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
- 
	  Fledgling's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
- 
	  Fledgling's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
- 
	  Fledgling's ShieldShield - Off Hand
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
- 
	  Fledgling's SashWaist - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
- 
	  Fledgling's BreechesLegs - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
- 
	  Fledgling's ShoesFeet - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
- 
	  Fledgling's RingRing
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
- 
	  Fledgling's GlovesHands - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
 
 
- 
	
- 
	Heroic Unity0 / 22 (0%)- 
	  Heroic Unity HelmHead - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
- 
	  Heroic Unity AmuletNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
- 
	  Heroic Unity CuirassChest - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
- 
	  Heroic Unity PauldronsShoulders - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
- 
	  Heroic Unity AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
- 
	  Heroic Unity MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
- 
	  Heroic Unity SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
- 
	  Heroic Unity DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
- 
	  Heroic Unity Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
- 
	  Heroic Unity MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
- 
	  Heroic Unity GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
- 
	  Heroic Unity BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
- 
	  Heroic Unity Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
- 
	  Heroic Unity Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
- 
	  Heroic Unity Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
- 
	  Heroic Unity Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
- 
	  Heroic Unity ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
- 
	  Heroic Unity GirdleWaist - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
- 
	  Heroic Unity GreavesLegs - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
- 
	  Heroic Unity SabatonsFeet - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
- 
	  Heroic Unity RingRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
- 
	  Heroic Unity GauntletsHands - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
 
 
- 
	
- 
	Noxious Boulder0 / 22 (0%)- 
	  Noxious Boulder HelmetHead - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Noxious Boulder AmuletNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Noxious Boulder JackChest - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Noxious Boulder Arm CopsShoulders - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Noxious Boulder AxeAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Noxious Boulder MaceMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Noxious Boulder SwordSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Noxious Boulder DaggerDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Noxious Boulder Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Noxious Boulder MaulMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Noxious Boulder GreatswordSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Noxious Boulder BowBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Noxious Boulder Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Noxious Boulder Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Noxious Boulder Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Noxious Boulder Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Noxious Boulder ShieldShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Noxious Boulder BeltWaist - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Noxious Boulder GuardsLegs - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Noxious Boulder BootsFeet - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Noxious Boulder RingRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Noxious Boulder BracersHands - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 6352 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 4725 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
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	Orpheon the Tactician0 / 6 (0%)- 
	  Orpheon the Tactician's VisageHead - Heavy
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) While in combat, casting an ability that leaves an effect on the ground summons a tentacle at the target's location. After 2 seconds, the tentacle swings wildly in a 5 meter radius, dealing 1389 Physical Damage and stunning up to 6 enemies for 3 seconds. Enemies immune to stun take 8649 Physical Damage instead. This effect can occur every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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	  Orpheon the Tactician's MaskHead - Medium
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) While in combat, casting an ability that leaves an effect on the ground summons a tentacle at the target's location. After 2 seconds, the tentacle swings wildly in a 5 meter radius, dealing 1389 Physical Damage and stunning up to 6 enemies for 3 seconds. Enemies immune to stun take 8649 Physical Damage instead. This effect can occur every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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	  Orpheon the Tactician's GuiseHead - Light
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) While in combat, casting an ability that leaves an effect on the ground summons a tentacle at the target's location. After 2 seconds, the tentacle swings wildly in a 5 meter radius, dealing 1389 Physical Damage and stunning up to 6 enemies for 3 seconds. Enemies immune to stun take 8649 Physical Damage instead. This effect can occur every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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	  Orpheon the Tactician's PauldronShoulders - Heavy
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) While in combat, casting an ability that leaves an effect on the ground summons a tentacle at the target's location. After 2 seconds, the tentacle swings wildly in a 5 meter radius, dealing 1389 Physical Damage and stunning up to 6 enemies for 3 seconds. Enemies immune to stun take 8649 Physical Damage instead. This effect can occur every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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	  Orpheon the Tactician's Arm CopsShoulders - Medium
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) While in combat, casting an ability that leaves an effect on the ground summons a tentacle at the target's location. After 2 seconds, the tentacle swings wildly in a 5 meter radius, dealing 1389 Physical Damage and stunning up to 6 enemies for 3 seconds. Enemies immune to stun take 8649 Physical Damage instead. This effect can occur every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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	  Orpheon the Tactician's EpauletsShoulders - Light
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) While in combat, casting an ability that leaves an effect on the ground summons a tentacle at the target's location. After 2 seconds, the tentacle swings wildly in a 5 meter radius, dealing 1389 Physical Damage and stunning up to 6 enemies for 3 seconds. Enemies immune to stun take 8649 Physical Damage instead. This effect can occur every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
 
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 Castus Blastus
Castus Blastus 
	 
	 
	 Character
Character Statistics / Information
Statistics / Information Screenshots
Screenshots Signature
Signature