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- Asylum Sanctorium
 Aìphatòn
Aìphatòn
 
		 
		 
	- Magicka: 2380
- Health: 2431
- Stamina: 1952
	On this page you can view the Item Sets of the selected category for Aìphatòn.
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	 Sets
	Sets
	Trials - Asylum Sanctorium
	
		0 / 34 (0%)
		
	
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	Chaotic Whirlwind0 / 4 (0%)- 
	  The Asylum's AxeAxe - One-Handed
 - (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
 
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	  The Asylum's MaceMace - One-Handed
 - (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
 
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	  The Asylum's SwordSword - One-Handed
 - (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
 
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	  The Asylum's DaggerDagger - One-Handed
 - (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
 
 
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	Concentrated Force0 / 3 (0%)- 
	  The Asylum's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
 
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	  The Asylum's Ice StaffFrost Staff - Two-Handed
 - (2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
 
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	  The Asylum's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
 
 
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	Defensive Position0 / 5 (0%)- 
	  The Asylum's AxeAxe - One-Handed
 - (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2072 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6216 Magicka instead.
 
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	  The Asylum's MaceMace - One-Handed
 - (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2072 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6216 Magicka instead.
 
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	  The Asylum's SwordSword - One-Handed
 - (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2072 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6216 Magicka instead.
 
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	  The Asylum's DaggerDagger - One-Handed
 - (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2072 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6216 Magicka instead.
 
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	  The Asylum's ShieldShield - Off Hand
 - (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2072 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6216 Magicka instead.
 
 
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	Disciplined Slash0 / 3 (0%)- 
	  The Asylum's Battle AxeAxe - Two-Handed
 - (2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
 
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	  The Asylum's MaulMace - Two-Handed
 - (2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
 
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	  The Asylum's GreatswordSword - Two-Handed
 - (2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
 
 
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	Perfected Chaotic Whirlwind0 / 4 (0%)- 
	  The Asylum's Perfected AxeAxe - One-Handed
 - (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
 
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	  The Asylum's Perfected MaceMace - One-Handed
 - (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
 
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	  The Asylum's Perfected SwordSword - One-Handed
 - (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
 
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	  The Asylum's Perfected DaggerDagger - One-Handed
 - (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
 
 
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	Perfected Concentrated Force0 / 3 (0%)- 
	  The Asylum's Perfected Inferno StaffFlame Staff - Two-Handed
 - (2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
 
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	  The Asylum's Perfected Ice StaffFrost Staff - Two-Handed
 - (2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
 
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	  The Asylum's Perfected Lightning StaffLightning Staff - Two-Handed
 - (2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
 
 
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	Perfected Defensive Position0 / 5 (0%)- 
	  The Asylum's Perfected AxeAxe - One-Handed
 - (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2123 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6370 Magicka instead.
 
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	  The Asylum's Perfected MaceMace - One-Handed
 - (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2123 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6370 Magicka instead.
 
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	  The Asylum's Perfected SwordSword - One-Handed
 - (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2123 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6370 Magicka instead.
 
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	  The Asylum's Perfected DaggerDagger - One-Handed
 - (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2123 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6370 Magicka instead.
 
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	  The Asylum's Perfected ShieldShield - Off Hand
 - (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2123 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6370 Magicka instead.
 
 
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	Perfected Disciplined Slash0 / 3 (0%)- 
	  The Asylum's Perfected Battle AxeAxe - Two-Handed
 - (2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
 
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	  The Asylum's Perfected MaulMace - Two-Handed
 - (2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
 
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	  The Asylum's Perfected GreatswordSword - Two-Handed
 - (2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
 
 
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	Perfected Piercing Spray0 / 1 (0%)- 
	  The Asylum's Perfected BowBow - Two-Handed
 - (2 items) When you deal damage with Arrow Spray, you cause enemies hit to have 6370 less Armor against Bow attacks for 10 seconds.
 
 
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	Perfected Timeless Blessing0 / 1 (0%)- 
	  The Asylum's Perfected Restoration StaffHealing Staff - Two-Handed
 - (2 items) When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 21% for 3 seconds.
 
 
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	Piercing Spray0 / 1 (0%)- 
	  The Asylum's BowBow - Two-Handed
 - (2 items) When you deal damage with Arrow Spray, you cause enemies hit to have 6216 less Armor against Bow attacks for 10 seconds.
 
 
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	Timeless Blessing0 / 1 (0%)- 
	  The Asylum's Restoration StaffHealing Staff - Two-Handed
 - (2 items) When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 21% for 3 seconds.
 
 
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Castus Blastus 
	 
	 
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