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- Ossein Cage
 Lorithar Lightcrest
Lorithar Lightcrest
 
		 
		 
	 Lorithar Lightcrest
 Lorithar Lightcrest
		Executioner
		Rank 50
			
		Champion Rank 819 (526,450 / 756,325 XP)
			
		- Magicka: 31862
- Health: 17552
- Stamina: 11422
	On this page you can view the Item Sets of the selected category for Lorithar Lightcrest.
	 Back to the overview
	 Sets
	Sets
	Trials - Ossein Cage
	
		0 / 176 (0%)
		
	
- 
	Dolorous Arena0 / 22 (0%)- 
	  Dolorous HelmHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Dolorous AmuletNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Dolorous CuirassChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Dolorous PauldronsShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Dolorous AxeAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Dolorous MaceMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Dolorous SwordSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Dolorous DaggerDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Dolorous Battle AxeAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Dolorous MaulMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Dolorous GreatswordSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Dolorous BowBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Dolorous Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Dolorous Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Dolorous Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Dolorous Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Dolorous ShieldShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Dolorous GirdleWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Dolorous GreavesLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Dolorous SabatonsFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Dolorous RingRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Dolorous GauntletsHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 5 seconds. These effects stack up to 3 times.
 
 
- 
	
- 
	Harmony in Chaos0 / 22 (0%)- 
	  Harmony in Chaos HatHead - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Harmony in Chaos AmuletNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Harmony in Chaos RobeChest - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Harmony in Chaos EpauletsShoulders - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Harmony in Chaos AxeAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Harmony in Chaos MaceMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Harmony in Chaos SwordSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Harmony in Chaos DaggerDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Harmony in Chaos Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Harmony in Chaos MaulMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Harmony in Chaos GreatswordSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Harmony in Chaos BowBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Harmony in Chaos Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Harmony in Chaos Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Harmony in Chaos Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Harmony in Chaos Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Harmony in Chaos ShieldShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Harmony in Chaos SashWaist - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Harmony in Chaos BreechesLegs - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Harmony in Chaos ShoesFeet - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Harmony in Chaos RingRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Harmony in Chaos GlovesHands - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
 
- 
	
- 
	Kazpian's Cruel Signet0 / 22 (0%)- 
	  Kazpian's HelmetHead - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's AmuletNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's JackChest - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's Arm CopsShoulders - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's AxeAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's MaceMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's SwordSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's DaggerDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's MaulMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's GreatswordSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's BowBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's ShieldShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's BeltWaist - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's GuardsLegs - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's BootsFeet - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's RingRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's BracersHands - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
 
- 
	
- 
	Perfected Dolorous Arena0 / 22 (0%)- 
	  Perfected Dolorous HelmHead - Heavy
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Perfected Dolorous AmuletNeck
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Perfected Dolorous CuirassChest - Heavy
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Perfected Dolorous PauldronsShoulders - Heavy
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Perfected Dolorous AxeAxe - One-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Perfected Dolorous MaceMace - One-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Perfected Dolorous SwordSword - One-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Perfected Dolorous DaggerDagger - One-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
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	  Perfected Dolorous Battle AxeAxe - Two-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
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	  Perfected Dolorous MaulMace - Two-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Perfected Dolorous GreatswordSword - Two-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Perfected Dolorous BowBow - Two-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
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	  Perfected Dolorous Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
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	  Perfected Dolorous Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
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	  Perfected Dolorous Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
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	  Perfected Dolorous Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Perfected Dolorous ShieldShield - Off Hand
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
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	  Perfected Dolorous GirdleWaist - Heavy
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Perfected Dolorous GreavesLegs - Heavy
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
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	  Perfected Dolorous SabatonsFeet - Heavy
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Perfected Dolorous RingRing
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
- 
	  Perfected Dolorous GauntletsHands - Heavy
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 5 seconds. These effects stack up to 3 times.
 
 
- 
	
- 
	Perfected Harmony in Chaos0 / 22 (0%)- 
	  Perfected Harmony in Chaos HatHead - Light
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
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	  Perfected Harmony in Chaos AmuletNeck
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
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	  Perfected Harmony in Chaos RobeChest - Light
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
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	  Perfected Harmony in Chaos EpauletsShoulders - Light
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Perfected Harmony in Chaos AxeAxe - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Perfected Harmony in Chaos MaceMace - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Perfected Harmony in Chaos SwordSword - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Perfected Harmony in Chaos DaggerDagger - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Perfected Harmony in Chaos Battle AxeAxe - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Perfected Harmony in Chaos MaulMace - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Perfected Harmony in Chaos GreatswordSword - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Perfected Harmony in Chaos BowBow - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Perfected Harmony in Chaos Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Perfected Harmony in Chaos Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Perfected Harmony in Chaos Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Perfected Harmony in Chaos Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Perfected Harmony in Chaos ShieldShield - Off Hand
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Perfected Harmony in Chaos SashWaist - Light
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
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	  Perfected Harmony in Chaos BreechesLegs - Light
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Perfected Harmony in Chaos ShoesFeet - Light
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
- 
	  Perfected Harmony in Chaos RingRing
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
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	  Perfected Harmony in Chaos GlovesHands - Light
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.
 
 
- 
	
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	Perfected Kazpian's Cruel Signet0 / 22 (0%)- 
	  Kazpian's Perfected HelmetHead - Medium
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's Perfected AmuletNeck
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
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	  Kazpian's Perfected JackChest - Medium
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
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	  Kazpian's Perfected Arm CopsShoulders - Medium
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
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	  Kazpian's Perfected AxeAxe - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
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	  Kazpian's Perfected MaceMace - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's Perfected SwordSword - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
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	  Kazpian's Perfected DaggerDagger - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
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	  Kazpian's Perfected Battle AxeAxe - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
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	  Kazpian's Perfected MaulMace - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
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	  Kazpian's Perfected GreatswordSword - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
- 
	  Kazpian's Perfected BowBow - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
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	  Kazpian's Perfected Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
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	  Kazpian's Perfected Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
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	  Kazpian's Perfected Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
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	  Kazpian's Perfected Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
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	  Kazpian's Perfected ShieldShield - Off Hand
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
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	  Kazpian's Perfected BeltWaist - Medium
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
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	  Kazpian's Perfected GuardsLegs - Medium
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
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	  Kazpian's Perfected BootsFeet - Medium
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
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	  Kazpian's Perfected RingRing
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
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	  Kazpian's Perfected BracersHands - Medium
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 4454 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
 
 
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	Perfected Recovery Convergence0 / 22 (0%)- 
	  Perfected Recovery Convergence HatHead - Light
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Perfected Recovery Convergence AmuletNeck
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Perfected Recovery Convergence RobeChest - Light
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Perfected Recovery Convergence EpauletsShoulders - Light
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Perfected Recovery Convergence MaceMace - One-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Perfected Recovery Convergence SwordSword - One-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Perfected Recovery Convergence AxeAxe - One-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Perfected Recovery Convergence DaggerDagger - One-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Perfected Recovery Convergence Battle AxeAxe - Two-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
- 
	  Perfected Recovery Convergence MaulMace - Two-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
- 
	  Perfected Recovery Convergence GreatswordSword - Two-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
- 
	  Perfected Recovery Convergence BowBow - Two-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Perfected Recovery Convergence Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
- 
	  Perfected Recovery Convergence Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
- 
	  Perfected Recovery Convergence Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
- 
	  Perfected Recovery Convergence Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
- 
	  Perfected Recovery Convergence ShieldShield - Off Hand
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
- 
	  Perfected Recovery Convergence SashWaist - Light
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
- 
	  Perfected Recovery Convergence BreechesLegs - Light
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
- 
	  Perfected Recovery Convergence ShoesFeet - Light
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
- 
	  Perfected Recovery Convergence RingRing
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
- 
	  Perfected Recovery Convergence GlovesHands - Light
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you.
 
 
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	Recovery Convergence0 / 22 (0%)- 
	  Recovery Convergence HatHead - Light
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
- 
	  Recovery Convergence AmuletNeck
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
- 
	  Recovery Convergence RobeChest - Light
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
- 
	  Recovery Convergence EpauletsShoulders - Light
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
- 
	  Recovery Convergence AxeAxe - One-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
- 
	  Recovery Convergence MaceMace - One-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
- 
	  Recovery Convergence SwordSword - One-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
- 
	  Recovery Convergence DaggerDagger - One-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
- 
	  Recovery Convergence Battle AxeAxe - Two-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Recovery Convergence MaulMace - Two-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Recovery Convergence GreatswordSword - Two-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Recovery Convergence BowBow - Two-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Recovery Convergence Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Recovery Convergence Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Recovery Convergence Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Recovery Convergence Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Recovery Convergence ShieldShield - Off Hand
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Recovery Convergence SashWaist - Light
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Recovery Convergence BreechesLegs - Light
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Recovery Convergence ShoesFeet - Light
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Recovery Convergence RingRing
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
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	  Recovery Convergence GlovesHands - Light
 - (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you.
 
 
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 Castus Blastus
Castus Blastus 
	 
	 
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Character Statistics / Information
Statistics / Information Screenshots
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Signature