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- Ossein Cage
Heeheehaahaa



- Magicka: 20997
- Health: 24699
- Stamina: 20655
On this page you can view the Item Sets of the selected category for Heeheehaahaa.
Back to the overview
Sets
Trials - Ossein Cage
0 / 176 (0%)
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Dolorous Arena
0 / 22 (0%)-
Dolorous Helm
Head - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Dolorous Amulet
Neck
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Dolorous Cuirass
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Dolorous Pauldrons
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Dolorous Axe
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Dolorous Mace
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Dolorous Sword
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Dolorous Dagger
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Dolorous Battle Axe
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Dolorous Maul
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Dolorous Greatsword
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Dolorous Bow
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Dolorous Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Dolorous Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Dolorous Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Dolorous Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Dolorous Shield
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Dolorous Girdle
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Dolorous Greaves
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Dolorous Sabatons
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Dolorous Ring
Ring
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Dolorous Gauntlets
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 578 Armor and enemies within the distortion barrier have their Armor reduced by 1736 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Harmony in Chaos
0 / 22 (0%)-
Harmony in Chaos Hat
Head - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Harmony in Chaos Amulet
Neck
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Harmony in Chaos Robe
Chest - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Harmony in Chaos Epaulets
Shoulders - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Harmony in Chaos Axe
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Harmony in Chaos Mace
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Harmony in Chaos Sword
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Harmony in Chaos Dagger
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Harmony in Chaos Battle Axe
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Harmony in Chaos Maul
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Harmony in Chaos Greatsword
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Harmony in Chaos Bow
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Harmony in Chaos Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Harmony in Chaos Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Harmony in Chaos Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Harmony in Chaos Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Harmony in Chaos Shield
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Harmony in Chaos Sash
Waist - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Harmony in Chaos Breeches
Legs - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Harmony in Chaos Shoes
Feet - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Harmony in Chaos Ring
Ring
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Harmony in Chaos Gloves
Hands - Light
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Kazpian's Cruel Signet
0 / 22 (0%)-
Kazpian's Helmet
Head - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Amulet
Neck
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Jack
Chest - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Arm Cops
Shoulders - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Axe
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Mace
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Sword
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Dagger
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Battle Axe
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Maul
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Greatsword
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Bow
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Shield
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Belt
Waist - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Guards
Legs - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Boots
Feet - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Ring
Ring
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Bracers
Hands - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1401 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Perfected Dolorous Arena
0 / 22 (0%)-
Perfected Dolorous Helm
Head - Heavy
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Dolorous Amulet
Neck
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Dolorous Cuirass
Chest - Heavy
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Dolorous Pauldrons
Shoulders - Heavy
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Dolorous Axe
Axe - One-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Dolorous Mace
Mace - One-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Dolorous Sword
Sword - One-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Dolorous Dagger
Dagger - One-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Dolorous Battle Axe
Axe - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Dolorous Maul
Mace - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Dolorous Greatsword
Sword - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Dolorous Bow
Bow - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Dolorous Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Dolorous Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Dolorous Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Dolorous Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Dolorous Shield
Shield - Off Hand
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Dolorous Girdle
Waist - Heavy
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Dolorous Greaves
Legs - Heavy
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Dolorous Sabatons
Feet - Heavy
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Dolorous Ring
Ring
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Dolorous Gauntlets
Hands - Heavy
- (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Armor
- (5 items) While bracing, create a distortion barrier around yourself. You gain 592 Armor and enemies within the distortion barrier have their Armor reduced by 1779 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
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Perfected Harmony in Chaos
0 / 22 (0%)-
Perfected Harmony in Chaos Hat
Head - Light
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Harmony in Chaos Amulet
Neck
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Harmony in Chaos Robe
Chest - Light
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Harmony in Chaos Epaulets
Shoulders - Light
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Harmony in Chaos Axe
Axe - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Harmony in Chaos Mace
Mace - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Harmony in Chaos Sword
Sword - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Harmony in Chaos Dagger
Dagger - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Harmony in Chaos Battle Axe
Axe - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Harmony in Chaos Maul
Mace - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Harmony in Chaos Greatsword
Sword - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Harmony in Chaos Bow
Bow - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Harmony in Chaos Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Harmony in Chaos Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Harmony in Chaos Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Harmony in Chaos Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Harmony in Chaos Shield
Shield - Off Hand
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Harmony in Chaos Sash
Waist - Light
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Harmony in Chaos Breeches
Legs - Light
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Harmony in Chaos Shoes
Feet - Light
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Harmony in Chaos Ring
Ring
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Harmony in Chaos Gloves
Hands - Light
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
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Perfected Kazpian's Cruel Signet
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Kazpian's Perfected Helmet
Head - Medium
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Perfected Amulet
Neck
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Perfected Jack
Chest - Medium
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Perfected Arm Cops
Shoulders - Medium
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Perfected Axe
Axe - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Perfected Mace
Mace - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Perfected Sword
Sword - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Perfected Dagger
Dagger - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Perfected Battle Axe
Axe - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Perfected Maul
Mace - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Perfected Greatsword
Sword - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Perfected Bow
Bow - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Perfected Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Perfected Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Perfected Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Perfected Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Perfected Shield
Shield - Off Hand
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Perfected Belt
Waist - Medium
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Perfected Guards
Legs - Medium
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Perfected Boots
Feet - Medium
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Perfected Ring
Ring
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Kazpian's Perfected Bracers
Hands - Medium
- (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 2967 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Each Sword active increases your damage done by 2%.
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Perfected Recovery Convergence
0 / 22 (0%)-
Perfected Recovery Convergence Hat
Head - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Perfected Recovery Convergence Amulet
Neck
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Perfected Recovery Convergence Robe
Chest - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Perfected Recovery Convergence Epaulets
Shoulders - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Perfected Recovery Convergence Mace
Mace - One-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Perfected Recovery Convergence Sword
Sword - One-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Perfected Recovery Convergence Axe
Axe - One-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Perfected Recovery Convergence Dagger
Dagger - One-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Perfected Recovery Convergence Battle Axe
Axe - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Perfected Recovery Convergence Maul
Mace - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Perfected Recovery Convergence Greatsword
Sword - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Perfected Recovery Convergence Bow
Bow - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Perfected Recovery Convergence Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Perfected Recovery Convergence Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Perfected Recovery Convergence Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Perfected Recovery Convergence Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Perfected Recovery Convergence Shield
Shield - Off Hand
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Perfected Recovery Convergence Sash
Waist - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Perfected Recovery Convergence Breeches
Legs - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Perfected Recovery Convergence Shoes
Feet - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Perfected Recovery Convergence Ring
Ring
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Perfected Recovery Convergence Gloves
Hands - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6645 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence
0 / 22 (0%)-
Recovery Convergence Hat
Head - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence Amulet
Neck
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence Robe
Chest - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence Epaulets
Shoulders - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence Axe
Axe - One-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence Mace
Mace - One-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence Sword
Sword - One-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence Dagger
Dagger - One-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence Battle Axe
Axe - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence Maul
Mace - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence Greatsword
Sword - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence Bow
Bow - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence Shield
Shield - Off Hand
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence Sash
Waist - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence Breeches
Legs - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence Shoes
Feet - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence Ring
Ring
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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Recovery Convergence Gloves
Hands - Light
- (2 items) Adds 4% Healing Done
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6485 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
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