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- Falkreath Hold
 Has a Cunning Plan
Has a Cunning Plan
 
		 
		 
	- Magicka: 31533
- Health: 17710
- Stamina: 12836
	On this page you can view the Item Sets of the selected category for Has a Cunning Plan.
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	 Sets
	Sets
	DLC Dungeons - Falkreath Hold
	
		0 / 72 (0%)
		
	
- 
	Domihaus0 / 6 (0%)- 
	  Domihaus VisageHead - Heavy
 - (1 item) Adds 1058 Maximum Magicka
- (2 items) When you deal damage, you create a 10 meter ring of molten earth around you for 10 seconds, which deals 551 Flame Damage and 511 Physical Damage every 1 second. Standing within the ring grants you 289 Weapon and Spell Damage. This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Domihaus GuiseHead - Light
 - (1 item) Adds 1058 Maximum Magicka
- (2 items) When you deal damage, you create a 10 meter ring of molten earth around you for 10 seconds, which deals 551 Flame Damage and 511 Physical Damage every 1 second. Standing within the ring grants you 289 Weapon and Spell Damage. This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Domihaus MaskHead - Medium
 - (1 item) Adds 1058 Maximum Magicka
- (2 items) When you deal damage, you create a 10 meter ring of molten earth around you for 10 seconds, which deals 551 Flame Damage and 511 Physical Damage every 1 second. Standing within the ring grants you 289 Weapon and Spell Damage. This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Domihaus PauldronShoulders - Heavy
 - (1 item) Adds 1058 Maximum Magicka
- (2 items) When you deal damage, you create a 10 meter ring of molten earth around you for 10 seconds, which deals 551 Flame Damage and 511 Physical Damage every 1 second. Standing within the ring grants you 289 Weapon and Spell Damage. This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Domihaus EpauletsShoulders - Light
 - (1 item) Adds 1058 Maximum Magicka
- (2 items) When you deal damage, you create a 10 meter ring of molten earth around you for 10 seconds, which deals 551 Flame Damage and 511 Physical Damage every 1 second. Standing within the ring grants you 289 Weapon and Spell Damage. This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Domihaus Arm CopsShoulders - Medium
 - (1 item) Adds 1058 Maximum Magicka
- (2 items) When you deal damage, you create a 10 meter ring of molten earth around you for 10 seconds, which deals 551 Flame Damage and 511 Physical Damage every 1 second. Standing within the ring grants you 289 Weapon and Spell Damage. This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Draugr's Rest0 / 22 (0%)- 
	  Draugr's Rest HatHead - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Draugr's Rest NecklaceNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Draugr's Rest RobeChest - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Draugr's Rest EpauletsShoulders - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Draugr's Rest AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Draugr's Rest MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Draugr's Rest SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Draugr's Rest DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Draugr's Rest Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Draugr's Rest MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Draugr's Rest GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Draugr's Rest BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Draugr's Rest Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Draugr's Rest Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Draugr's Rest Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Draugr's Rest Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Draugr's Rest ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Draugr's Rest SashWaist - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Draugr's Rest BreechesLegs - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Draugr's Rest ShoesFeet - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Draugr's Rest RingRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Draugr's Rest GlovesHands - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 13830 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
 
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- 
	Ironblood0 / 22 (0%)- 
	  Ironblood HelmHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
- 
	  Ironblood NecklaceNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
- 
	  Ironblood CuirassChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
- 
	  Ironblood PauldronShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
- 
	  Ironblood AxeAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
- 
	  Ironblood MaceMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
- 
	  Ironblood SwordSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
- 
	  Ironblood DaggerDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
- 
	  Ironblood Battle AxeAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
- 
	  Ironblood MaulMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
- 
	  Ironblood GreatswordSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
- 
	  Ironblood BowBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
- 
	  Ironblood Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
- 
	  Ironblood Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
- 
	  Ironblood Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
- 
	  Ironblood Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
- 
	  Ironblood ShieldShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
- 
	  Ironblood GirdleWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
- 
	  Ironblood GreavesLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
- 
	  Ironblood SabatonsFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
- 
	  Ironblood RingRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
- 
	  Ironblood GauntletsHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
 
 
- 
	
- 
	Pillar of Nirn0 / 22 (0%)- 
	  Pillar Of Nirn HelmetHead - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Pillar Of Nirn NecklaceNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Pillar Of Nirn JackChest - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Pillar Of Nirn Arm CopsShoulders - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Pillar Of Nirn AxeAxe - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Pillar Of Nirn MaceMace - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Pillar Of Nirn SwordSword - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Pillar Of Nirn DaggerDagger - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Pillar Of Nirn Battle AxeAxe - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Pillar Of Nirn MaulMace - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Pillar Of Nirn GreatswordSword - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Pillar Of Nirn BowBow - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Pillar Of Nirn Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Pillar Of Nirn Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Pillar Of Nirn Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Pillar Of Nirn Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Pillar Of Nirn ShieldShield - Off Hand
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Pillar Of Nirn BeltWaist - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Pillar Of Nirn GuardsLegs - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Pillar Of Nirn BootsFeet - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Pillar Of Nirn RingRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Pillar Of Nirn BracersHands - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4858 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 14910 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
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 Castus Blastus
Castus Blastus 
	 
	 
	 Character
Character Statistics / Information
Statistics / Information Screenshots
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