Community Screenshots
				
				
				- Home
 - ›
 - Characters
 - ›
 - Delphine Montclair
 - ›
 - Statistics / Information
 - ›
 - Sets
 - ›
 - DLC Dungeons
 - ›
 - Moongrave Fane
 
Delphine Montclair
 Delphine Montclair
		Fate's Chosen
		Rank 50
			
		Champion Rank 1481 (17,855 / 375,679 XP)
			
		- Magicka: 20695
 - Health: 23855
 - Stamina: 34263
 
	On this page you can view the Item Sets of the selected category for Delphine Montclair.
	 Back to the overview
	
	Sets
	DLC Dungeons - Moongrave Fane
	
		29 / 72 (40%)
		
	
- 
	
Dro'Zakar's Claws
8 / 22 (36%)- 
	
		
			Dro'zakar's Helmet
Head - Medium
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Necklace
Neck
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Jack
Chest - Medium
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Arm Cops
Shoulders - Medium
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Axe
Axe - One-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Mace
Mace - One-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Sword
Sword - One-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Dagger
Dagger - One-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Maul
Mace - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Greatsword
Sword - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Bow
Bow - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Shield
Shield - Off Hand
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Belt
Waist - Medium
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Guards
Legs - Medium
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Boots
Feet - Medium
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Ring
Ring
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Bracers
Hands - Medium
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 
 - 
	
 - 
	
Grundwulf
2 / 6 (33%)- 
	
		
			Grundwulf Visage
Head - Heavy
- (1 item) Adds 634 Critical Chance
 - (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
 - 
	
		
			Grundwulf Guise
Head - Light
- (1 item) Adds 634 Critical Chance
 - (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
 - 
	
		
			Grundwulf Mask
Head - Medium
- (1 item) Adds 634 Critical Chance
 - (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
 - 
	
		
			Grundwulf Pauldrons
Shoulders - Heavy
- (1 item) Adds 634 Critical Chance
 - (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
 - 
	
		
			Grundwulf Epaulets
Shoulders - Light
- (1 item) Adds 634 Critical Chance
 - (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
 - 
	
		
			Grundwulf Arm Cops
Shoulders - Medium
- (1 item) Adds 634 Critical Chance
 - (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
 
 - 
	
 - 
	
Hollowfang Thirst
12 / 22 (54%)- 
	
		
			Hollowfang Hat
Head - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Necklace
Neck
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Robe
Chest - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Epaulets
Shoulders - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Axe
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Mace
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Sword
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Dagger
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Battle Axe
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Maul
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Greatsword
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Bow
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Shield
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Sash
Waist - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Breeches
Legs - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Shoes
Feet - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Ring
Ring
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Gloves
Hands - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 
 - 
	
 - 
	
Renald's Resolve
7 / 22 (31%)- 
	
		
			Renald's Helm
Head - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Necklace
Neck
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Cuirass
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Pauldron
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Axe
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Mace
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Sword
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Dagger
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Maul
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Greatsword
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Bow
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Shield
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Girdle
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Greaves
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Sabatons
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Ring
Ring
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Gauntlets
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 
 - 
	
 

Castus Blastus