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- Bloodroot Forge
 Arya Vaughan
Arya Vaughan
 
		 
		 
	- Magicka: 9766
- Health: 16287
- Stamina: 37926
	On this page you can view the Item Sets of the selected category for Arya Vaughan.
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	 Sets
	Sets
	DLC Dungeons - Bloodroot Forge
	
		0 / 72 (0%)
		
	
- 
	Blooddrinker0 / 22 (0%)- 
	  Blooddrinker HelmetHead - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
- 
	  Blooddrinker NecklaceNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
- 
	  Blooddrinker JackChest - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
- 
	  Blooddrinker Arm CopsShoulders - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
- 
	  Blooddrinker AxeAxe - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
- 
	  Blooddrinker MaceMace - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
- 
	  Blooddrinker SwordSword - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
- 
	  Blooddrinker DaggerDagger - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
- 
	  Blooddrinker Battle AxeAxe - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
- 
	  Blooddrinker MaulMace - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
- 
	  Blooddrinker GreatswordSword - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
- 
	  Blooddrinker BowBow - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
- 
	  Blooddrinker Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
- 
	  Blooddrinker Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
- 
	  Blooddrinker Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
- 
	  Blooddrinker Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
- 
	  Blooddrinker ShieldShield - Off Hand
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
- 
	  Blooddrinker BeltWaist - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
- 
	  Blooddrinker GuardsLegs - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
- 
	  Blooddrinker BootsFeet - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
- 
	  Blooddrinker RingRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
- 
	  Blooddrinker BracersHands - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Bleed damaging attacks by 20%.
 
 
- 
	
- 
	Earthgore0 / 6 (0%)- 
	  Earthgore VisageHead - Heavy
 - (1 item) Adds 4% Healing Done
- (2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 4237 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Earthgore GuiseHead - Light
 - (1 item) Adds 4% Healing Done
- (2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 4237 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Earthgore MaskHead - Medium
 - (1 item) Adds 4% Healing Done
- (2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 4237 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Earthgore PauldronShoulders - Heavy
 - (1 item) Adds 4% Healing Done
- (2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 4237 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Earthgore EpauletsShoulders - Light
 - (1 item) Adds 4% Healing Done
- (2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 4237 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Earthgore Arm CopsShoulders - Medium
 - (1 item) Adds 4% Healing Done
- (2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 4237 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
 
 
- 
	
- 
	Flame Blossom0 / 22 (0%)- 
	  Flame Blossom HatHead - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Flame Blossom NecklaceNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Flame Blossom RobeChest - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Flame Blossom EpauletsShoulders - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Flame Blossom AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Flame Blossom MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Flame Blossom SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Flame Blossom DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Flame Blossom Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Flame Blossom MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Flame Blossom GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Flame Blossom BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Flame Blossom Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Flame Blossom Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Flame Blossom Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Flame Blossom Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Flame Blossom ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Flame Blossom SashWaist - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Flame Blossom BreechesLegs - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Flame Blossom ShoesFeet - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Flame Blossom RingRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Flame Blossom GlovesHands - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 9333 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Hagraven's Garden0 / 22 (0%)- 
	  Hagraven's Garden HelmHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
- 
	  Hagraven's Garden NecklaceNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
- 
	  Hagraven's Garden CuirassChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
- 
	  Hagraven's Garden PauldronShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
- 
	  Hagraven's Garden AxeAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
- 
	  Hagraven's Garden MaceMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
- 
	  Hagraven's Garden SwordSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
- 
	  Hagraven's Garden DaggerDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
- 
	  Hagraven's Garden Battle AxeAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
- 
	  Hagraven's Garden MaulMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
- 
	  Hagraven's Garden GreatswordSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
- 
	  Hagraven's Garden BowBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
- 
	  Hagraven's Garden Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
- 
	  Hagraven's Garden Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
- 
	  Hagraven's Garden Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
- 
	  Hagraven's Garden Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
- 
	  Hagraven's Garden ShieldShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
- 
	  Hagraven's Garden GirdleWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
- 
	  Hagraven's Garden GreavesLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
- 
	  Hagraven's Garden SabatonsFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
- 
	  Hagraven's Garden RingRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
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	  Hagraven's Garden GauntletsHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Health Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
 
 
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 Castus Blastus
Castus Blastus 
	 
	 
	 
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