 Community Screenshots
Community Screenshots
				
				
				- Home
- ›
- Characters
- ›
- Altermannmatz
- ›
- Statistics / Information
- ›
- Sets
- ›
- Arenas
- ›
- Maelstrom Arena
 Altermannmatz
Altermannmatz
 
		 
		 
	 Altermannmatz
 Altermannmatz
		Silencer
		Rank 50
			
		Champion Rank 1049 (551,583 / 854,496 XP)
			
		- Magicka: 30113
- Health: 14764
- Stamina: 9741
	On this page you can view the Item Sets of the selected category for Altermannmatz.
	 Back to the overview
	 Sets
	Sets
	Arenas - Maelstrom Arena
	
		0 / 166 (0%)
		
	
- 
	Cruel Flurry0 / 4 (0%)- 
	  The Maelstrom's AxeAxe - One-Handed
 - (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1592 Weapon and Spell Damage.
 
- 
	  The Maelstrom's DaggerDagger - One-Handed
 - (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1592 Weapon and Spell Damage.
 
- 
	  The Maelstrom's MaceMace - One-Handed
 - (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1592 Weapon and Spell Damage.
 
- 
	  The Maelstrom's SwordSword - One-Handed
 - (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1592 Weapon and Spell Damage.
 
 
- 
	
- 
	Crushing Wall0 / 3 (0%)- 
	  The Maelstrom's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Increases the damage Wall of Elements deals by 1177.
 
- 
	  The Maelstrom's Ice StaffFrost Staff - Two-Handed
 - (2 items) Increases the damage Wall of Elements deals by 1177.
 
- 
	  The Maelstrom's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Increases the damage Wall of Elements deals by 1177.
 
 
- 
	
- 
	Elemental Succession0 / 22 (0%)- 
	  Hat of SuccessionHead - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Necklace of SuccessionNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Robe of SuccessionChest - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Epaulets of SuccessionShoulders - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Axe of SuccessionAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Mace of SuccessionMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Sword of SuccessionSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Dagger of SuccessionDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Battle Axe of SuccessionAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Maul of SuccessionMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Greatsword of SuccessionSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Bow of SuccessionBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Inferno Staff of SuccessionFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Ice Staff of SuccessionFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Lightning Staff of SuccessionLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Restoration Staff of SuccessionHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Shield of SuccessionShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Sash of SuccessionWaist - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Breeches of SuccessionLegs - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Shoes of SuccessionFeet - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Signet of SuccessionRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Gloves of SuccessionHands - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
 
- 
	
- 
	Glorious Defender0 / 22 (0%)- 
	  Helm of GloryHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Necklace of GloryNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Cuirass of GloryChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Pauldron of GloryShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Axe of GloryAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Mace of GloryMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Sword of GlorySword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Dagger of GloryDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Battle Axe of GloryAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Maul of GloryMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Greatsword of GlorySword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Bow of GloryBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Inferno Staff of GloryFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Ice Staff of GloryFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Lightning Staff of GloryLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Restoration Staff of GloryHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Shield of GloryShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Girdle of GloryWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Greaves of GloryLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Sabatons of GloryFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Ring of GloryRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Gauntlets of GloryHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
 
- 
	
- 
	Hunt Leader0 / 22 (0%)- 
	  Helmet of the HuntHead - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Collar of the HuntNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Jack of the HuntChest - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Arm Cops of the HuntShoulders - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Axe of the HuntAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Mace of the HuntMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Sword of the HuntSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Dagger of the HuntDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Battle Axe of the HuntAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Maul of the HuntMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Greatsword of the HuntSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Bow of the HuntBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Inferno Staff of the HuntFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Ice Staff of the HuntFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Lightning Staff of the HuntLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Restoration Staff of the HuntHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Shield of the HuntShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Belt of the HuntWaist - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Guards of the HuntLegs - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Boots of the HuntFeet - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Ring of the HuntRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Bracers of the HuntHands - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
 
- 
	
- 
	Merciless Charge0 / 3 (0%)- 
	  The Maelstrom's Battle AxeAxe - Two-Handed
 - (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Maelstrom's MaulMace - Two-Handed
 - (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Maelstrom's GreatswordSword - Two-Handed
 - (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Para Bellum0 / 22 (0%)- 
	  Para Bellum HelmetHead - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum ChokerNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum JackChest - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum Arm CopsShoulders - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum BeltWaist - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum GuardsLegs - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum BootsFeet - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum BandRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum BracersHands - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 
- 
	
- 
	Perfected Cruel Flurry0 / 4 (0%)- 
	  The Maelstrom's Perfected AxeAxe - One-Handed
 - (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1631 Weapon and Spell Damage.
 
- 
	  The Maelstrom's Perfected MaceMace - One-Handed
 - (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1631 Weapon and Spell Damage.
 
- 
	  The Maelstrom's Perfected SwordSword - One-Handed
 - (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1631 Weapon and Spell Damage.
 
- 
	  The Maelstrom's Perfected DaggerDagger - One-Handed
 - (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1631 Weapon and Spell Damage.
 
 
- 
	
- 
	Perfected Crushing Wall0 / 3 (0%)- 
	  The Maelstrom's Perfected Inferno StaffFlame Staff - Two-Handed
 - (2 items) Increases the damage Wall of Elements deals by 1206.
 
- 
	  The Maelstrom's Perfected Ice StaffFrost Staff - Two-Handed
 - (2 items) Increases the damage Wall of Elements deals by 1206.
 
- 
	  The Maelstrom's Perfected Lightning StaffLightning Staff - Two-Handed
 - (2 items) Increases the damage Wall of Elements deals by 1206.
 
 
- 
	
- 
	Perfected Merciless Charge0 / 3 (0%)- 
	  The Maelstrom's Perfected Battle AxeAxe - Two-Handed
 - (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Maelstrom's Perfected MaulMace - Two-Handed
 - (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Maelstrom's Perfected GreatswordSword - Two-Handed
 - (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Perfected Precise Regeneration0 / 1 (0%)- 
	  The Maelstrom's Perfected Restoration StaffHealing Staff - Two-Handed
 - (2 items) When your Regeneration critically strikes, you restore 538 Magicka. This effect cannot occur from simultaneous critical strikes.
 
 
- 
	
- 
	Perfected Rampaging Slash0 / 5 (0%)- 
	  The Maelstrom's Perfected AxeAxe - One-Handed
 - (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1837 Magicka and Stamina.
 
- 
	  The Maelstrom's Perfected MaceMace - One-Handed
 - (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1837 Magicka and Stamina.
 
- 
	  The Maelstrom's Perfected SwordSword - One-Handed
 - (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1837 Magicka and Stamina.
 
- 
	  The Maelstrom's Perfected DaggerDagger - One-Handed
 - (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1837 Magicka and Stamina.
 
- 
	  The Maelstrom's Perfected ShieldShield - Off Hand
 - (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1837 Magicka and Stamina.
 
 
- 
	
- 
	Perfected Thunderous Volley0 / 1 (0%)- 
	  The Maelstrom's Perfected BowBow - Two-Handed
 - (2 items) Increases the damage Volley deals by 415 each tick. This bonus increases by 185 every time Volley ticks, up to a maximum of 8 times.
 
 
- 
	
- 
	Permafrost0 / 22 (0%)- 
	  Helm of PermafrostHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Pendant of PermafrostNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Cuirass of PermafrostChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Pauldron of PermafrostShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Axe of PermafrostAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Mace of PermafrostMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Sword of PermafrostSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Dagger of PermafrostDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Battle Axe of PermafrostAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Maul of PermafrostMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Greatsword of PermafrostSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Bow of PermafrostBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Inferno Staff of PermafrostFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Ice Staff of PermafrostFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Lightning Staff of PermafrostLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Restoration Staff of PermafrostHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Shield of PermafrostShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Girdle of PermafrostWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Greaves of PermafrostLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Sabatons of PermafrostFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Band of PermafrostRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Gauntlets of PermafrostHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 
- 
	
- 
	Precise Regeneration0 / 1 (0%)- 
	  The Maelstrom's Restoration StaffHealing Staff - Two-Handed
 - (2 items) When your Regeneration critically strikes, you restore 525 Magicka. This effect cannot occur from simultaneous critical strikes.
 
 
- 
	
- 
	Rampaging Slash0 / 5 (0%)- 
	  The Maelstrom's MaceMace - One-Handed
 - (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1793 Magicka and Stamina.
 
- 
	  The Maelstrom's SwordSword - One-Handed
 - (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1793 Magicka and Stamina.
 
- 
	  The Maelstrom's AxeAxe - One-Handed
 - (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1793 Magicka and Stamina.
 
- 
	  The Maelstrom's DaggerDagger - One-Handed
 - (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1793 Magicka and Stamina.
 
- 
	  The Maelstrom's ShieldShield - Off Hand
 - (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1793 Magicka and Stamina.
 
 
- 
	
- 
	Thunderous Volley0 / 1 (0%)- 
	  The Maelstrom's BowBow - Two-Handed
 - (2 items) Increases the damage Volley deals by 405 each tick. This bonus increases by 180 every time Volley ticks, up to a maximum of 8 times.
 
 
- 
	
- 
	Winterborn0 / 22 (0%)- 
	  Winterborn HatHead - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn PendantNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn RobeChest - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn EpauletsShoulders - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn SashWaist - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn BreechesLegs - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn ShoesFeet - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn RingRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn GlovesHands - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
 
     
     
     
    
 
	 
	 
	 Character
Character Statistics / Information
Statistics / Information Screenshots
Screenshots Signature
Signature